Physics

Physics
Originally posted on: November 22, 2012

⚠️ Note: This post is over 10 years old. It was originally published on November 22, 2012. It may contain outdated information on my skills, or reflect my views at that time, which could differ from my current perspectives.

Introduction I've always loved Physics. Well, maybe that's not true. Ever since taking a class freshman year of high school at least. Before then I was terrified of the math involved, but once getting acquainted with it, I found it quite elegant.

The Concept Although I already had been programming for some time, all my games had simple physics. For example, objects would fall at a fixed speed, as opposed to acceleration. I decided that I wanted to make a solid 2d physics engine, and then make a game based around it. The game would have been a puzzle where you must build 2d robots to solve a given task. Unfortunately this never saw the light of day =/.

The Project Over all it was very exciting to work on, and came it out decent. Although it was never completed, it is fun to play with.

It was a triumphant moment when things started happening that mimicked real physics, that I hadn't even programmed in! I made a rope in the simulator, and it behaved like a rope! I was blown away by my own program! It has quite a few bugs, though. Soon as you start overloading it with crazy complex calculations, it goes haywire. For for simple physics it's a fun toy.

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