
Originally posted on: January 20, 2015
⚠️ Note: This post is over 10 years old. It was originally published on January 20, 2015. It may contain outdated information on my skills, or reflect my views at that time, which could differ from my current perspectives.
I've been craving Nintendo a lot recently, playing a bunch of NES and Super NES on emulators (of course, using their
real controllers). So after I modeled my
3DS XL, I thought I'd model my N64 which I had lying around.
Everything about this modeling project was more difficult than I expected. The 3DS XL went very smoothly, but didn't prepare me for all the crazy curves of the N64 controller or the console itself. Further, I always try to optimize my textures maps (diffuse, bump, and spec) to fit everything necessary in one square. In this case, I found that the console and the controller had too many details to fit all in one, causing me to rework the texture lay out half way through.
I had fun making the controller cable and the AC power cable by extruding a cross-section across a neatly-woven curve.







NOTE: Video Coming Soon!