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Dots for GBC

DOTs for GBC

Recently I applied to work for the Dots game company, and part of the interview process is to recreate their classic DOTs game in the Unity game engine. I had no problem doing that, so with my extra time I also … Continue reading

SPP_Game

Sonic Pinball Panic!

While talking with one of my friends who also enjoy’s playing Pinball machines, I brought up how odd it is that Nintendo’s Mario had not one, but two physical pinball machines during the golden 8-bit and 16-bit era of video games: … Continue reading

Worms TI-89 Update

Worms TI-89 Update

Several years ago I wrote about a code project I made for my Texas Instruments TI-89 Graphing Calculator. It was a Worms World Party fan clone. Well, despite the fact that I made that project a decade ago when I … Continue reading

Classetta

Classetta

Check www.classetta.com for a quick demo. Part of being a programmer is knowing and working in many different languages. While most languages follow the same basic principals, their verbiage can vary. For example, to find the first instance of a sub-string … Continue reading

swirls

Swirls Arcade

I made this game for the same business I made the Swirls Website for. Although this wasn’t part of the job, I made it for fun to get back into programming.

The idea was to make a touch-screen compatible game for customers to pass time with, while waiting in line or for their order to be prepared.
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