» 3D Modeling

3D Modeling
Like many children of the era, when Toy Story was released it blew my young mind - and sparked an interest in 3d modeling. Shortly after that, the next generation of video games eased into 3D accelerated graphics. I got started on a cheap-o software called Design-It! 3-D, and was soon introduced me to me to the world of Blender. Over the past decade, I've literally grown up with Blender.

About 2 years ago I decided to take modeling more seriously. Below you'll find some of my work that I'm most proud of. Currently I'm enoying learning ZBrush, and I'm making my way through Maya. Compared to Blender's elegance, Maya is a nightmare of bad design, but I use it daily.

Snort Render

Snort Render

I originally sculpted the Snort character in Zbrush for a 3D print I’ve previously written about. I decided I would like to start rendering out some of the characters I make for 3D prints, and started with Snort. I used … Continue reading

Antique Lock Render

Antique Lock Render

A few months ago I picked up this antique lock for a few bucks from my favorite flea market. I didn’t actually need a lock, but I loved it’s charm. After having it sit on my desk for a few … Continue reading

Lytro Camera Render

Lytro Camera

I’ve written about the Lytro Light-field camera I was given for Christmas previously, but this time I’m rendering it instead of reviewing it. Although the geometry for the camera and it’s box are pretty simple, I decided to render this … Continue reading

Wii U Render

Wii U

I recently picked up and reviewed a Wii U. Of course, I had to render it was well, continuing with the theme of the 3DS XL and the Nintendo 64! As usual, the model was made and rendered in Blender … Continue reading

Box Cutter Render

Box Cutter

I was looking at the interesting topology of the knife sitting on my table. I decided to see how well I could model it… Of course I used Blender and rendered in Cycles! For reference, here’s how the actual knife … Continue reading

Nintendo 64

Nintendo 64

I’ve been craving Nintendo a lot recently, playing a bunch of NES and Super NES on emulators (of course, using their real controllers). So after I modeled my 3DS XL, I thought I’d model my N64 which I had lying … Continue reading

Nintendo 3DS XL

Nintendo 3DS XL

My Nintendo 3DS is one of my favorite consoles. I decided to do some more hard surface modeling and make a Nintendo 3DS XL. The pictures below represent the default Blue 3DS XL, but I made textures for many of … Continue reading

TI-89 Blender Render

TI-89 Classic

When I first got my Texas Instruments TI-89 I fell in love with the device. Of course, this was years ago before smartphones or tablets. Sure, PalmOS existed back then, but there was something special about the TI graphing calculators. … Continue reading

Diehard Flashlight Render

DieHard 41-6003 Render

Sometimes when I look around the room I noticed hard surface objects that I think would be fun to model and render, or quick to model and render. Seeing this flashlight on my desk I decided it would be both … Continue reading

Fast Food Render

Fast Food!

For this Render I decided to try an additional challenge. None of the textures in this scene are from image files! All the textures and bump maps (normal maps) are procedurally generated inside Blender! I had to come up with … Continue reading

Sir Rheele Render

Sir Rheele Render

On the popular social media site Reddit, the /r/blender subreddit has a themed contest every month. This is the first month I entered, as I liked it’s theme: surrealism. About 7 or 8 years ago I originally created this doodle … Continue reading

Garbage Pail Kids - Junkfood John - 3D Model & Render

Garbage Pail Kids: Junkfood John

Ashens is one of my favorite YouTube channels. The other day I was watching his review of Garbage Pail Kids, something I had seen around on the Internet and wanted to learn more about. He mentioned that there was a … Continue reading

Seinfelds Apartment

Seinfeld’s Apartment in 3D

As I wrote about earlier, I recently got an Oculus Rift. Because the current version isn’t consumer-ready, it’s marketed as a developer prototype. As such, Oculus currently includes a 6 month free trial of the Unity game engine so developers … Continue reading

Girafa Model

Girafa Model

Someday I would like to 3D model all of my favorite Graffiti characters that I’ve discovered around the Bay Area. Of course, I had to start with my favorite, and the one that brought me closer to the Graffiti game … Continue reading

Lego Submarine Render

Lego Submarine “Pig Boat”

I decided I’d like to brush up on my 3D modeling skills so I found a fun project for that: recreating a Lego Set. This is actually a rip-off of Lego, called “Enlighten,” but all the pieces that came with … Continue reading

Nabi Jr.

Nabi Jr

I modeled this Nabi Jr Android Tablet for my work. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some materials for the renders below. Check this … Continue reading

Samsung Smart Camera WB250F

Samsung Smart Camera WB250F

When I first started modeling for Google I was in awe of the cameras my coworkers were able to model. Before long I found myself assigned to model this Samsung Smart Camera WB250F. I was intimidated, but it was nowhere … Continue reading

Toshiba Encore Tablet

Toshiba Encore Tablet

I modeled this Toshiba Encore Tablet for my work at Google. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some materials for the renders below.

Samsung Gusto 2

Samsung Gusto 2

I modeled this Samsung Gusto 2 for my work at Google. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some materials for the renders below. Check … Continue reading

Nikon S33 Blue

Blue Nikon S33

I modeled this Blue Nikon S33 camera for my work. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some materials for the renders below. Check a … Continue reading

Vizio m471a2

Vizio m471a2 Monitor

Another monitor I modeled for my work at Google. This time a Vizio m471a2. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some materials for the … Continue reading

Nikon Cool Pix 3700 Silver

Silver Nikon Coolpix 3700

Another camera I modeled for my work at Google. This time a Nikon CoolPix 3700. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some materials for … Continue reading

Asus 215

Asus 215

Another monitor I modeled for my work at Google. This time an Asus 215. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some materials for the … Continue reading

Another Benq Render

Another BenQ Render

I was asked to render another BenQ Monitor for my work at Google. This time a BenQ xl2411z. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in some … Continue reading

Benq Backlit LCD

BenQ RL2455HM

I was asked to render another Benq Monitor for my work at Google. This time a Benq RL2455HM. This model was originally intended to be displayed in an OpenGL live viewer. However, I took some time to throw-on and dial-in … Continue reading

Iconia Tab 8

Acer Iconia Tab 8

I was asked to render an Acer Iconia Tab 8 for my work at Google. It was a fairly simple model, and I think it came out pretty well. True to life. This model was originally intended to be displayed … Continue reading

© Greg Miller, 2009-2017
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